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trellis2-4b
Microsoft TRELLIS.2-4B image-to-3D generation via trellis2.cpp (C++/ggml). Generates a textured 3D mesh (binary glTF / GLB with PBR materials) from a single conditioning image. This is the full pipeline: coarse preview, 512 fine dual-grid, 1024 cascade, and PBR texturing (~18 GB of f16 GGUFs; the 1024 textured path needs roughly 10 GB VRAM).

Repository: localaiLicense: mit

trellis2-4b-geometry
Microsoft TRELLIS.2-4B image-to-3D generation via trellis2.cpp (C++/ggml) — geometry-only variant (~7 GB): coarse preview plus the 512 fine dual-grid mesh, without the 1024 cascade or PBR texturing. The backend detects the reduced model set automatically; install trellis2-4b instead for textured output.

Repository: localaiLicense: mit